The Saints began in March 2025 as a tribe built to be a force for good in EVE Frontier.
The game has changed quite a bit since then but The Saints has remained a steadfast entity since its inception.
Our tribe's ethos is based on Christian chivalric traditions but with a science fiction twist:
space knights who protect the innocent and stand against those who prey on them.
We are fighters, builders, and explorers who form real bonds through cooperation, shared work, and the stories that come from fellowship in a hostile galaxy.
Say what you want to build. The Lodge breaks it down into what to gather, refine and print, in the order you'd do it, using the facilities you have and the least ore it can. Tick each step off as you go; your progress stays in this browser.
· recipes from the game's industry windows
Ten things a new rider needs in the first days, from the first undock to the first base. Everything here was learned in play on the current build. Found a mistake? Open an issue on GitHub.
Mine it before you leave. Once you warp out, there is no going back.
It mines, refines and prints the basics on its own. Leave a fight at about 1,000 health remaining.
Unstable Fuel is free at a Dustline Waystation. Switch off what burns fuel before you log off.
A spot nobody can warp to. Build your Refuge and Field Storage there, no Network Node needed.
Rocks are layered: keep cutting the same spot. The rock family tells you what is inside.
Three machines make everything. Let the Mason's Lodge work out the recipes, the runs and the ore.
Network Node first, then Refinery, Mini Printer, Relay; the rest in any order. Parts are bulky: plan the trips.
A few modules can never come off, a few have hard limits, and one module keeps you alive.
Shoot back at NPCs right away, leave at 1,000 health, and never let the capacitor run dry.
Fly to 60 km of a marker, scan with the narrowest cone. Empty container = someone got there first.
Last reviewed: patch 0.7.2.0
Will this ship get you there and back? Load the starter Reiver or forge your own: every module in the palette, the hull drawn like the game's fitting window, and the numbers that matter before you undock: hold, fuel hours, whether the capacitor holds up, power. Forge for the role fills the spare cells for what you need. Made by The Saints; proposal links carry the whole fit. Source and feedback on GitHub.